The Nine Aspects
Nine aspects, each vastly different from the rest, make this world their own. These divine energies live in the atmosphere, swirling around and changing everything they touch to suit them. They are not sentient, like deities would be (at least as far as we know), but they do have different patterns, behaviors, and preferences. While the aspects are invisible during the day, they can be seen faintly in the sky at night, displaying like the northern lights.
The Aspects’ Touch
Anything that remains in prolonged contact with a raw aspect is likely to begin to change shape to fit that aspect. It only takes nine hours for an object to begin and complete its transformation, although it there is only a 1/100 chance of that transformation beginning each night.
Every possession your character owns, every pet they keep, and every plant they grow will be subject to these daily rolls. Character sheets include a method of automating this such that you will simply be given notice if one of your belongings, magical or otherwise, shifts aspects overnight.
Because the aspects are often intermingling, the environment may have two, three, or even more aspects putting pressure on everything around you. You must take care to add a dust of permanency to your items (or avoid staying in the same place too long) if you do not want your stuff to be influenced by the local aspects.
Strengths and Weaknesses
Each aspect also has a strength and a weakness. Some aspects resist each other better than others, making it beneficial to keep track of what types of items you are using and when. The 1/100 chance of change becomes a 1/500 chance if the object’s aspect is strong to the environment, and a 1/50 chance if the object’s aspect is weak to it. Additionally, the strengths and weaknesses of each aspect will influence armor effectiveness, spell resistance, and much more.
Because the aspects fill every inch of the world, they are often pushing and bumping up against each other. An area that was touched by one aspect yesterday, might not be touched by that aspect at all in a month. This process of change is much slower than the influence of a single item, however, and takes place on a scale of weeks instead of days.
The World Map Creator simulates these changes, taking into account differences in each aspect and their strengths and weaknesses. For a brief summary of their tendencies: Sun and Moon are neutral, Sky moves quickly, Earth and Ice move slowly, Magma and Aqua don’t like to share, and Growth and Flora love to share.
Whatever the world is like when you create it, you will notice that it begins to move and change as the campaign continues on. Even if an adventure starts in the default setting detailed here, chance could send each playthrough spiraling in drastically different directions.
The Null Aspect
While all animals, plants, and objects are subject to these changes, people are not. Humans are made of the null aspect, which is neither strong nor weak to anything, and which repels the aspects, keeping humans completely unchanged. There is nothing else in the world that is made of the null aspect, and I mean literally nothing. Humans are special, and it is uncertain where they managed to get this inner void. Regardless, the null aspect of people has both positive and negative implications for humankind.
Each of the nine aspects is detailed in the pages below: